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mirror of https://github.com/narzoul/DDrawCompat synced 2024-12-30 08:55:36 +01:00

458 lines
11 KiB
C++

#include <memory>
#include <sstream>
#include <d3d.h>
#include <winternl.h>
#include <../km/d3dkmthk.h>
#include <Common/HResultException.h>
#include <D3dDdi/Adapter.h>
#include <D3dDdi/Device.h>
#include <D3dDdi/DeviceFuncs.h>
#include <D3dDdi/Resource.h>
namespace
{
HANDLE g_gdiResourceHandle = nullptr;
D3dDdi::Resource* g_gdiResource = nullptr;
void logSrcColorKeySupportFailure(const char* reason, UINT32 resultCode)
{
std::ostringstream oss;
oss << "Checking source color key support: failed (" << reason;
if (resultCode)
{
oss << ": " << Compat::hex(resultCode);
}
oss << ')';
LOG_ONCE(oss.str().c_str());
}
}
namespace D3dDdi
{
Device::Device(HANDLE adapter, HANDLE device)
: m_origVtable(*DeviceFuncs::s_origVtablePtr)
, m_adapter(Adapter::get(adapter))
, m_device(device)
, m_isSrcColorKeySupported(checkSrcColorKeySupport())
, m_renderTarget(nullptr)
, m_renderTargetSubResourceIndex(0)
, m_sharedPrimary(nullptr)
, m_drawPrimitive(*this)
, m_state(*this)
{
}
HRESULT Device::blt(const D3DDDIARG_BLT* data)
{
flushPrimitives();
auto it = m_resources.find(data->hDstResource);
if (it != m_resources.end())
{
return it->second.blt(*data);
}
prepareForRendering(data->hSrcResource, data->SrcSubResourceIndex, true);
return m_origVtable.pfnBlt(m_device, data);
}
bool Device::checkSrcColorKeySupport()
{
if (!(m_adapter.getDDrawCaps().CKeyCaps & DDRAW_CKEYCAPS_SRCBLT))
{
logSrcColorKeySupportFailure("driver indicates no support", 0);
return false;
}
D3DDDI_SURFACEINFO si = {};
si.Width = 2;
si.Height = 1;
D3DDDIARG_CREATERESOURCE2 cr = {};
cr.Format = D3DDDIFMT_R5G6B5;
cr.Pool = D3DDDIPOOL_VIDEOMEMORY;
cr.pSurfList = &si;
cr.SurfCount = 1;
cr.Rotation = D3DDDI_ROTATION_IDENTITY;
HRESULT result = createPrivateResource(cr);
if (FAILED(result))
{
logSrcColorKeySupportFailure("error creating source resource", result);
return false;
}
auto resourceDeleter = [&](HANDLE resource) { m_origVtable.pfnDestroyResource(m_device, resource); };
std::unique_ptr<void, std::function<void(HANDLE)>> srcRes(cr.hResource, resourceDeleter);
cr.hResource = nullptr;
cr.Flags.RenderTarget = 1;
result = createPrivateResource(cr);
if (FAILED(result))
{
logSrcColorKeySupportFailure("error creating destination resource", result);
return false;
}
std::unique_ptr<void, std::function<void(HANDLE)>> dstRes(cr.hResource, resourceDeleter);
D3DDDIARG_LOCK lock = {};
lock.hResource = srcRes.get();
result = m_origVtable.pfnLock(m_device, &lock);
if (FAILED(result))
{
logSrcColorKeySupportFailure("error locking source resource", result);
return false;
}
const UINT16 colorKey = 0xFA9F;
*static_cast<UINT32*>(lock.pSurfData) = colorKey;
D3DDDIARG_UNLOCK unlock = {};
unlock.hResource = srcRes.get();
m_origVtable.pfnUnlock(m_device, &unlock);
lock = {};
lock.hResource = dstRes.get();
result = m_origVtable.pfnLock(m_device, &lock);
if (FAILED(result))
{
logSrcColorKeySupportFailure("error locking destination resource", result);
return false;
}
*static_cast<UINT32*>(lock.pSurfData) = 0xFFFFFFFF;
unlock.hResource = dstRes.get();
m_origVtable.pfnUnlock(m_device, &unlock);
D3DDDIARG_BLT blt = {};
blt.hSrcResource = srcRes.get();
blt.SrcRect = { 0, 0, 2, 1 };
blt.hDstResource = dstRes.get();
blt.DstRect = { 0, 0, 2, 1 };
blt.ColorKey = colorKey;
blt.Flags.SrcColorKey = 1;
result = m_origVtable.pfnBlt(m_device, &blt);
if (FAILED(result))
{
logSrcColorKeySupportFailure("blt error", result);
return false;
}
lock = {};
lock.hResource = dstRes.get();
result = m_origVtable.pfnLock(m_device, &lock);
if (FAILED(result))
{
logSrcColorKeySupportFailure("error locking destination resource after blt", result);
return false;
}
const UINT32 dstPixels = *static_cast<UINT32*>(lock.pSurfData);
unlock.hResource = dstRes.get();
m_origVtable.pfnUnlock(m_device, &unlock);
if (dstPixels != 0xFFFF)
{
logSrcColorKeySupportFailure("test result pattern is incorrect", dstPixels);
return false;
}
LOG_ONCE("Checking source color key support: passed");
return true;
}
HRESULT Device::clear(const D3DDDIARG_CLEAR* data, UINT numRect, const RECT* rect)
{
flushPrimitives();
if (data->Flags & D3DCLEAR_TARGET)
{
prepareForRendering();
}
return m_origVtable.pfnClear(m_device, data, numRect, rect);
}
HRESULT Device::colorFill(const D3DDDIARG_COLORFILL* data)
{
flushPrimitives();
auto it = m_resources.find(data->hResource);
if (it != m_resources.end())
{
return it->second.colorFill(*data);
}
return m_origVtable.pfnColorFill(m_device, data);
}
HRESULT Device::createPrivateResource(D3DDDIARG_CREATERESOURCE2& data)
{
if (m_origVtable.pfnCreateResource2)
{
return m_origVtable.pfnCreateResource2(m_device, &data);
}
return m_origVtable.pfnCreateResource(m_device, reinterpret_cast<D3DDDIARG_CREATERESOURCE*>(&data));
}
template <typename Arg>
HRESULT Device::createResourceImpl(Arg& data)
{
try
{
Resource resource(*this, data);
m_resources.emplace(resource, std::move(resource));
if (data.Flags.VertexBuffer &&
D3DDDIPOOL_SYSTEMMEM == data.Pool &&
data.pSurfList[0].pSysMem)
{
m_drawPrimitive.addSysMemVertexBuffer(data.hResource,
static_cast<BYTE*>(const_cast<void*>(data.pSurfList[0].pSysMem)));
}
return S_OK;
}
catch (const HResultException& e)
{
return e.getResult();
}
}
HRESULT Device::createResource(D3DDDIARG_CREATERESOURCE* data)
{
return createResourceImpl(*data);
}
HRESULT Device::createResource2(D3DDDIARG_CREATERESOURCE2* data)
{
return createResourceImpl(*data);
}
HRESULT Device::destroyResource(HANDLE resource)
{
flushPrimitives();
if (g_gdiResource && resource == *g_gdiResource)
{
D3DDDIARG_LOCK lock = {};
lock.hResource = *g_gdiResource;
g_gdiResource->lock(lock);
D3DDDIARG_UNLOCK unlock = {};
unlock.hResource = *g_gdiResource;
g_gdiResource->unlock(unlock);
}
if (resource == m_sharedPrimary)
{
D3DKMTReleaseProcessVidPnSourceOwners(GetCurrentProcess());
}
HRESULT result = m_origVtable.pfnDestroyResource(m_device, resource);
if (SUCCEEDED(result))
{
m_resources.erase(resource);
if (resource == m_sharedPrimary)
{
m_sharedPrimary = nullptr;
}
if (resource == g_gdiResourceHandle)
{
g_gdiResourceHandle = nullptr;
g_gdiResource = nullptr;
}
m_drawPrimitive.removeSysMemVertexBuffer(resource);
m_state.removeTexture(resource);
}
return result;
}
HRESULT Device::drawIndexedPrimitive2(const D3DDDIARG_DRAWINDEXEDPRIMITIVE2* data,
UINT /*indicesSize*/, const void* indexBuffer, const UINT* flagBuffer)
{
prepareForRendering();
return m_drawPrimitive.drawIndexed(*data, static_cast<const UINT16*>(indexBuffer), flagBuffer);
}
HRESULT Device::drawPrimitive(const D3DDDIARG_DRAWPRIMITIVE* data, const UINT* flagBuffer)
{
prepareForRendering();
return m_drawPrimitive.draw(*data, flagBuffer);
}
HRESULT Device::flush()
{
if (!s_isFlushEnabled)
{
return S_OK;
}
flushPrimitives();
return m_origVtable.pfnFlush(m_device);
}
HRESULT Device::flush1(UINT FlushFlags)
{
if (!s_isFlushEnabled && 0 == FlushFlags)
{
return S_OK;
}
flushPrimitives();
return m_origVtable.pfnFlush1(m_device, FlushFlags);
}
HRESULT Device::lock(D3DDDIARG_LOCK* data)
{
flushPrimitives();
auto it = m_resources.find(data->hResource);
if (it != m_resources.end())
{
return it->second.lock(*data);
}
return m_origVtable.pfnLock(m_device, data);
}
HRESULT Device::openResource(D3DDDIARG_OPENRESOURCE* data)
{
HRESULT result = m_origVtable.pfnOpenResource(m_device, data);
if (SUCCEEDED(result) && data->Flags.Fullscreen)
{
m_sharedPrimary = data->hResource;
}
return result;
}
HRESULT Device::present(const D3DDDIARG_PRESENT* data)
{
flushPrimitives();
prepareForRendering(data->hSrcResource, data->SrcSubResourceIndex, true);
return m_origVtable.pfnPresent(m_device, data);
}
HRESULT Device::present1(D3DDDIARG_PRESENT1* data)
{
flushPrimitives();
for (UINT i = 0; i < data->SrcResources; ++i)
{
prepareForRendering(data->phSrcResources[i].hResource, data->phSrcResources[i].SubResourceIndex, true);
}
return m_origVtable.pfnPresent1(m_device, data);
}
HRESULT Device::setRenderTarget(const D3DDDIARG_SETRENDERTARGET* data)
{
flushPrimitives();
HRESULT result = m_origVtable.pfnSetRenderTarget(m_device, data);
if (SUCCEEDED(result) && 0 == data->RenderTargetIndex)
{
m_renderTarget = getResource(data->hRenderTarget);
m_renderTargetSubResourceIndex = data->SubResourceIndex;
}
return result;
}
HRESULT Device::setStreamSource(const D3DDDIARG_SETSTREAMSOURCE* data)
{
return m_drawPrimitive.setStreamSource(*data);
}
HRESULT Device::setStreamSourceUm(const D3DDDIARG_SETSTREAMSOURCEUM* data, const void* umBuffer)
{
return m_drawPrimitive.setStreamSourceUm(*data, umBuffer);
}
HRESULT Device::unlock(const D3DDDIARG_UNLOCK* data)
{
flushPrimitives();
auto it = m_resources.find(data->hResource);
if (it != m_resources.end())
{
return it->second.unlock(*data);
}
return m_origVtable.pfnUnlock(m_device, data);
}
Resource* Device::getGdiResource()
{
return g_gdiResource;
}
void Device::prepareForRendering(HANDLE resource, UINT subResourceIndex, bool isReadOnly)
{
auto it = m_resources.find(resource);
if (it != m_resources.end())
{
it->second.prepareForRendering(subResourceIndex, isReadOnly);
}
}
void Device::prepareForRendering()
{
if (m_renderTarget)
{
m_renderTarget->prepareForRendering(m_renderTargetSubResourceIndex, false);
}
}
void Device::add(HANDLE adapter, HANDLE device)
{
s_devices.try_emplace(device, adapter, device);
}
Device& Device::get(HANDLE device)
{
auto it = s_devices.find(device);
if (it != s_devices.end())
{
return it->second;
}
return s_devices.try_emplace(device, nullptr, device).first->second;
}
void Device::remove(HANDLE device)
{
s_devices.erase(device);
}
Resource* Device::getResource(HANDLE resource)
{
auto it = m_resources.find(resource);
return it != m_resources.end() ? &it->second : nullptr;
}
Resource* Device::findResource(HANDLE resource)
{
for (auto& device : s_devices)
{
auto res = device.second.getResource(resource);
if (res)
{
return res;
}
}
return nullptr;
}
void Device::setGdiResourceHandle(HANDLE resource)
{
ScopedCriticalSection lock;
if ((!resource && !g_gdiResource) ||
(g_gdiResource && resource == *g_gdiResource))
{
return;
}
if (g_gdiResource)
{
g_gdiResource->setAsGdiResource(false);
}
g_gdiResourceHandle = resource;
g_gdiResource = findResource(resource);
if (g_gdiResource)
{
g_gdiResource->setAsGdiResource(true);
}
}
std::map<HANDLE, Device> Device::s_devices;
bool Device::s_isFlushEnabled = true;
}