narzoul
24bb72138d
Fixed a race condition leading to a crash when installing hooks
...
See issue #306 .
2024-07-01 23:52:25 +02:00
narzoul
f70e2f9d32
Fixed ValidateDevice
2024-07-01 23:52:24 +02:00
narzoul
5b35b3b261
Added AltTabFix=noactivateapp setting
...
Fixes alt-tabbing in Tonic Trouble (issue #286 ).
2024-04-21 21:03:56 +02:00
narzoul
8e84130378
Merged AltTabFix=keepvidmem and keepvidmemnp
2024-04-21 21:03:56 +02:00
narzoul
79d2eea9e3
Added support for Steam overlay in fullscreen mode
2024-04-21 21:03:55 +02:00
narzoul
ec9cf32e91
Fixed alt-tabbing in Rayman 2
...
See issue #286 .
2024-04-21 21:03:54 +02:00
narzoul
d5a89cad94
Reworked presentation handling during lost primary suface
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Fixes video problems in Prince of Persia 3D (issue #273 ).
2024-04-21 21:03:10 +02:00
narzoul
c344ec3408
Added a primary surface repository
2024-04-14 15:09:19 +02:00
narzoul
97805b17b6
Improved support for DPI unaware apps
2023-11-12 18:02:38 +01:00
narzoul
9eba917e09
Fixed software palettized textures when PalettizedTextures is off
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Fixes menu corruption in Colin McRae Rally.
2023-11-11 17:16:39 +01:00
narzoul
f13e010834
Added AltTabFix=keepvidmemnp setting
2023-11-11 17:16:39 +01:00
narzoul
7ec4d076f6
Fixed fullscreen mode detection in SetCooperativeLevel
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See issue #225 .
2023-11-11 17:16:39 +01:00
narzoul
83941ddb8e
Don't set GDI resource while primary is lost
2023-11-05 14:21:19 +01:00
narzoul
25f325ec17
Log used resource formats
2023-11-05 14:21:18 +01:00
narzoul
97197dde6a
Removed dependency on common config header
2023-11-05 14:21:18 +01:00
narzoul
ab443a1ac2
Remove mipmap caps from textures with single mip level
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Fixes texture creation errors in Extreme-G 2 (see issue #159 ).
2022-11-26 14:38:23 +01:00
narzoul
13e4d90116
Added SoftwareDevice setting
2022-09-27 21:45:21 +02:00
narzoul
bb0eadc310
Added PalettizedTextures setting
2022-09-27 21:45:20 +02:00
narzoul
9bca0a6ba0
Fixed alt-tabbing in Titanic: Adventure Out of Time
2022-09-27 21:45:18 +02:00
narzoul
2099c80095
Fixed GDI display issues in Titanic: Adventure Out of Time
2022-09-27 21:45:16 +02:00
narzoul
18360643f5
Fixed handleActivateApp not enumerating some surfaces
2022-09-27 21:45:15 +02:00
narzoul
641df63f14
Use types and constants from ddrawi.h
2022-09-27 21:45:11 +02:00
narzoul
04c29d1f38
Added RemoveBorders setting
2022-09-27 21:45:08 +02:00
narzoul
0ee03e4553
Added KeepVideoMemory setting
2022-09-27 21:45:07 +02:00
narzoul
80863f77a7
Updated presentation logic
2022-09-27 21:45:05 +02:00
narzoul
436a8184bb
Handle mirroring and color keying via Direct3D
2022-09-27 21:44:59 +02:00
narzoul
664c573d91
Fixed performance issues caused by D3DKMTWaitForVerticalBlankEvent
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See issue #104 and #120 .
2022-09-27 21:44:58 +02:00
narzoul
5eaa79d04c
Improved logging of pointers and references
2022-09-27 21:44:58 +02:00
narzoul
62983b19fe
Create helper surfaces via DirectDraw runtime
2022-09-27 21:44:53 +02:00
narzoul
6396b7420d
Fixed palette issues in Deer Hunter 2
2021-04-08 00:29:51 +02:00
narzoul
71c67fffd4
Reworked vtable hooking
2021-03-16 14:13:20 +01:00
narzoul
799e9a95ae
Removed dependency on D3DKMTPresent
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Fixes presentation issues when Hardware Accelerated GPU Scheduling is enabled
(issue #73 ).
2020-07-13 23:44:05 +02:00
narzoul
757f648385
Support injection via dciman32.dll
2020-05-10 14:20:35 +02:00
narzoul
10f61c11e9
Emulate disabled font smoothing
2020-04-28 09:20:48 +02:00
narzoul
9b24a9b306
Removed the GetDDInterface override
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Fixes a crash in UEFA Challenge (issue #50 ).
2019-08-11 12:48:02 +02:00
narzoul
063cefb46e
Simplified Surface implementation
2019-08-01 16:00:19 +02:00
narzoul
d817c4bfb3
Simplified 8/16 bit display mode emulation
2019-08-01 16:00:16 +02:00
narzoul
26f8742dc2
Reverted forcing surfaces to system memory
2019-08-01 16:00:10 +02:00
narzoul
291a9c2f9a
Fixed various multi-monitor display issues
2018-12-31 20:32:06 +01:00
narzoul
727be63db1
Implement GDI system palette emulation
2018-12-31 20:31:58 +01:00
narzoul
58aba66ca2
Hook all GDI threads
2018-12-08 21:57:13 +01:00
narzoul
537ef9c595
Improved presentation scheduling
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Fixes cursor flickering issues in Siege of Avalon (issue #34 )
and multimon flip issues on Windows 8.1 (issue #28 ).
2018-12-08 21:57:09 +01:00
narzoul
785663700d
Separate GDI and DirectDraw surfaces
2018-12-08 21:53:40 +01:00
narzoul
e3396a18b8
Support for COM instantiation
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Added proper installation of hooks when DirectDraw interfaces are instantiated
through the COM API (e.g. with CoCreateInstance).
Fixes a crash in Warhammer 40,000: Chaos Gate mentioned in issue #15 .
2017-08-05 11:32:28 +02:00
narzoul
947bb41bf3
Emulate flip when the primary surface is requested in system memory
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When the primary surface chain is requested to be created in system memory,
flip should be emulated (copy from back buffer to front buffer) to be
consistent with legacy DirectDraw behavior.
Fixes flashing graphical artifacts in Carmageddon (Win95 version) menus
when exiting from a race, mentioned in issue #3 .
2017-07-25 21:27:40 +02:00
narzoul
640f746633
Implement 8/16 bit display mode emulation
...
8/16 bit display mode emulation is now implemented internally instead of
relying on the builtin Windows shims, as those are sometimes unreliable
(not triggering for some games on some systems when they should).
External DirectDraw hooks (such as the DWM8And16BitMitigation shim)
are disabled to avoid interference.
Fixes issues reported in #8 , #9 , #15 .
2017-05-28 15:40:33 +02:00
narzoul
5b5863b028
Fixed various alt-tabbing issues
2016-12-20 18:52:50 +01:00
narzoul
1d14b606c2
Implemented GetGDISurface and FlipToGDISurface
2016-11-05 11:45:55 +01:00
narzoul
7220b80999
Tagged all DirectDraw objects for tracking lifetime
2016-10-31 13:47:59 +01:00
narzoul
30bf0435f8
Fixed GetDDInterface implementation
2016-10-23 15:28:20 +02:00