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https://github.com/narzoul/DDrawCompat
synced 2024-12-30 08:55:36 +01:00
Added ResolutionScaleFilter setting
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13e4d90116
commit
c7ee5206d8
@ -23,6 +23,7 @@ namespace Config
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Settings::RemoveBorders removeBorders;
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Settings::RenderColorDepth renderColorDepth;
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Settings::ResolutionScale resolutionScale;
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Settings::ResolutionScaleFilter resolutionScaleFilter;
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Settings::SoftwareDevice softwareDevice;
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Settings::SpriteDetection spriteDetection;
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Settings::SpriteFilter spriteFilter;
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@ -21,6 +21,7 @@
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#include <Config/Settings/RemoveBorders.h>
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#include <Config/Settings/RenderColorDepth.h>
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#include <Config/Settings/ResolutionScale.h>
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#include <Config/Settings/ResolutionScaleFilter.h>
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#include <Config/Settings/SoftwareDevice.h>
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#include <Config/Settings/SpriteDetection.h>
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#include <Config/Settings/SpriteFilter.h>
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@ -54,6 +55,7 @@ namespace Config
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extern Settings::RemoveBorders removeBorders;
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extern Settings::RenderColorDepth renderColorDepth;
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extern Settings::ResolutionScale resolutionScale;
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extern Settings::ResolutionScaleFilter resolutionScaleFilter;
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extern Settings::SoftwareDevice softwareDevice;
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extern Settings::SpriteDetection spriteDetection;
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extern Settings::SpriteFilter spriteFilter;
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21
DDrawCompat/Config/Settings/ResolutionScaleFilter.h
Normal file
21
DDrawCompat/Config/Settings/ResolutionScaleFilter.h
Normal file
@ -0,0 +1,21 @@
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#pragma once
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#include <Config/MappedSetting.h>
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namespace Config
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{
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namespace Settings
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{
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class ResolutionScaleFilter : public MappedSetting<UINT>
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{
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public:
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static const UINT POINT = 0;
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static const UINT BILINEAR = 1;
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ResolutionScaleFilter::ResolutionScaleFilter()
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: MappedSetting("ResolutionScaleFilter", "point", { {"point", POINT}, {"bilinear", BILINEAR} })
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{
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}
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};
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}
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}
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@ -921,7 +921,8 @@ namespace D3dDdi
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if (m_lockData[subResourceIndex].isMsaaUpToDate || m_lockData[subResourceIndex].isMsaaResolvedUpToDate)
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{
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loadMsaaResolvedResource(subResourceIndex);
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if (!m_fixedData.Flags.RenderTarget)
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if (!m_fixedData.Flags.RenderTarget ||
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Config::Settings::ResolutionScaleFilter::POINT == Config::resolutionScaleFilter.get())
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{
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copySubResource(*this, *m_msaaResolvedSurface.resource, subResourceIndex);
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return;
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@ -180,6 +180,7 @@
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<ClInclude Include="Config\Settings\RemoveBorders.h" />
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<ClInclude Include="Config\Settings\RenderColorDepth.h" />
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<ClInclude Include="Config\Settings\ResolutionScale.h" />
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<ClInclude Include="Config\Settings\ResolutionScaleFilter.h" />
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<ClInclude Include="Config\Settings\SoftwareDevice.h" />
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<ClInclude Include="Config\Settings\SpriteDetection.h" />
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<ClInclude Include="Config\Settings\SpriteFilter.h" />
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@ -600,6 +600,9 @@
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<ClInclude Include="Config\Settings\SoftwareDevice.h">
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<Filter>Header Files\Config\Settings</Filter>
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</ClInclude>
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<ClInclude Include="Config\Settings\ResolutionScaleFilter.h">
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<Filter>Header Files\Config\Settings</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Gdi\Gdi.cpp">
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@ -17,7 +17,7 @@ namespace
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namespace Overlay
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{
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ConfigWindow::ConfigWindow()
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: Window(nullptr, { 0, 0, SettingControl::TOTAL_WIDTH, 405 }, Config::configHotKey.get())
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: Window(nullptr, { 0, 0, SettingControl::TOTAL_WIDTH, 430 }, Config::configHotKey.get())
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, m_buttonCount(0)
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, m_focus(nullptr)
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{
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@ -35,6 +35,7 @@ namespace Overlay
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addControl(Config::fpsLimiter);
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addControl(Config::renderColorDepth);
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addControl(Config::resolutionScale);
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addControl(Config::resolutionScaleFilter);
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addControl(Config::spriteDetection);
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addControl(Config::spriteFilter);
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addControl(Config::spriteTexCoord);
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@ -20,8 +20,8 @@ namespace Overlay
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public:
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static const int PARAM_LABEL_WIDTH = 70;
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static const int PARAM_CONTROL_WIDTH = 241;
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static const int SETTING_LABEL_WIDTH = 120;
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static const int SETTING_CONTROL_WIDTH = 151;
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static const int SETTING_LABEL_WIDTH = 130;
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static const int SETTING_CONTROL_WIDTH = 141;
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static const int TOTAL_WIDTH =
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SETTING_LABEL_WIDTH + SETTING_CONTROL_WIDTH + PARAM_LABEL_WIDTH + PARAM_CONTROL_WIDTH + BORDER;
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