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https://github.com/narzoul/DDrawCompat
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Fixed a GDI resource leak when NVIDIA overlay is enabled
See issue #282.
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ca2c3b7106
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@ -15,6 +15,7 @@
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#include <D3dDdi/ScopedCriticalSection.h>
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#include <D3dDdi/ShaderAssembler.h>
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#include <DDraw/ScopedThreadLock.h>
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#include <Gdi/DcFunctions.h>
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namespace
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{
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@ -462,7 +463,9 @@ namespace D3dDdi
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d.hSrcResource = resource->prepareForGpuRead(data->SrcSubResourceIndex);
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}
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Gdi::DcFunctions::disableDibRedirection(true);
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HRESULT result = m_origVtable.pfnPresent(m_device, &d);
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Gdi::DcFunctions::disableDibRedirection(false);
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updateAllConfigNow();
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return result;
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}
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@ -481,7 +484,9 @@ namespace D3dDdi
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}
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}
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Gdi::DcFunctions::disableDibRedirection(true);
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HRESULT result = m_origVtable.pfnPresent1(m_device, data);
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Gdi::DcFunctions::disableDibRedirection(false);
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updateAllConfigNow();
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return result;
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}
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