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Fixed incorrect function used for deleting modified pixel shaders
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@ -485,7 +485,7 @@ namespace D3dDdi
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m_pixelShaders.emplace(data->ShaderHandle,
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PixelShader{ std::vector<UINT>(code, code + data->CodeSize / 4),
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std::unique_ptr<void, ResourceDeleter>(
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nullptr, ResourceDeleter(m_device, m_device.getOrigVtable().pfnDeleteVertexShaderFunc)),
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nullptr, ResourceDeleter(m_device, m_device.getOrigVtable().pfnDeletePixelShader)),
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shaderAssembler.getTextureStageCount(), false });
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}
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return result;
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