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DDrawCompat/Tools/DDrawCompat.ini

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# AlignSysMemSurfaces = on
# AltTabFix = off
# AlternatePixelCenter = off
# Antialiasing = off
# BltFilter = point
# ColorKeyMethod = auto
# ConfigHotKey = shift+f11
# ConfigRows = allrw, allro
# ConfigTransparency = alpha(90)
# CpuAffinity = 1
# CpuAffinityRotation = on
# CrashDump = off
# DepthFormat = app
# DesktopColorDepth = initial
# DesktopResolution = desktop
# DisplayAspectRatio = app
# DisplayFilter = bilinear(0)
# DisplayRefreshRate = app
# DisplayResolution = desktop
# DpiAwareness = permonitor
# FontAntialiasing = app
# ForceD3D9On12 = off
# FpsLimiter = off
# FullscreenMode = borderless
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# GdiStretchBltMode = app
# LogLevel = info
# PalettizedTextures = off
# RemoveBorders = off
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# RenderColorDepth = 32
# ResolutionScale = app(1)
# ResolutionScaleFilter = point
# SoftwareDevice = rgb
# SpriteDetection = off
# SpriteFilter = app
# SpriteTexCoord = app
# StatsAggregateTime = 3
# StatsColumns = label, cur, avg, min, max
# StatsHotKey = shift+f12
# StatsPosX = right
# StatsPosY = top
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# StatsRows = label, presentrate, fliprate, blitcount, lockcount
# StatsTransparency = alpha(75)
# StatsUpdateRate = 5
# SupportedDepthFormats = all
# SupportedResolutions = native, 640x480, 800x600, 1024x768
# SupportedTextureFormats = all
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# SurfacePatches = none
# TerminateHotKey = ctrl+alt+end
# TextureFilter = app
# ThreadPriorityBoost = off
# VSync = app
# VertexBufferMemoryType = sysmem
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# VertexFixup = gpu
# ViewportEdgeFix = off
# WinVersionLie = off