mirror of
https://github.com/openeggbert/BlupiEdit
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Initial Commit
This commit is contained in:
commit
c0720e4bdc
22
.gitattributes
vendored
Normal file
22
.gitattributes
vendored
Normal file
@ -0,0 +1,22 @@
|
||||
# Auto detect text files and perform LF normalization
|
||||
* text=auto
|
||||
|
||||
# Custom for Visual Studio
|
||||
*.cs diff=csharp
|
||||
*.sln merge=union
|
||||
*.csproj merge=union
|
||||
*.vbproj merge=union
|
||||
*.fsproj merge=union
|
||||
*.dbproj merge=union
|
||||
|
||||
# Standard to msysgit
|
||||
*.doc diff=astextplain
|
||||
*.DOC diff=astextplain
|
||||
*.docx diff=astextplain
|
||||
*.DOCX diff=astextplain
|
||||
*.dot diff=astextplain
|
||||
*.DOT diff=astextplain
|
||||
*.pdf diff=astextplain
|
||||
*.PDF diff=astextplain
|
||||
*.rtf diff=astextplain
|
||||
*.RTF diff=astextplain
|
215
.gitignore
vendored
Normal file
215
.gitignore
vendored
Normal file
@ -0,0 +1,215 @@
|
||||
#################
|
||||
## Eclipse
|
||||
#################
|
||||
|
||||
*.pydevproject
|
||||
.project
|
||||
.metadata
|
||||
bin/
|
||||
tmp/
|
||||
*.tmp
|
||||
*.bak
|
||||
*.swp
|
||||
*~.nib
|
||||
local.properties
|
||||
.classpath
|
||||
.settings/
|
||||
.loadpath
|
||||
|
||||
# External tool builders
|
||||
.externalToolBuilders/
|
||||
|
||||
# Locally stored "Eclipse launch configurations"
|
||||
*.launch
|
||||
|
||||
# CDT-specific
|
||||
.cproject
|
||||
|
||||
# PDT-specific
|
||||
.buildpath
|
||||
|
||||
|
||||
#################
|
||||
## Visual Studio
|
||||
#################
|
||||
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
|
||||
# User-specific files
|
||||
*.suo
|
||||
*.user
|
||||
*.sln.docstates
|
||||
|
||||
# Build results
|
||||
|
||||
[Dd]ebug/
|
||||
[Rr]elease/
|
||||
x64/
|
||||
build/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
*_i.c
|
||||
*_p.c
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.log
|
||||
*.scc
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# NCrunch
|
||||
*.ncrunch*
|
||||
.*crunch*.local.xml
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.Publish.xml
|
||||
*.pubxml
|
||||
|
||||
# NuGet Packages Directory
|
||||
## TODO: If you have NuGet Package Restore enabled, uncomment the next line
|
||||
#packages/
|
||||
|
||||
# Windows Azure Build Output
|
||||
csx
|
||||
*.build.csdef
|
||||
|
||||
# Windows Store app package directory
|
||||
AppPackages/
|
||||
|
||||
# Others
|
||||
sql/
|
||||
*.Cache
|
||||
ClientBin/
|
||||
[Ss]tyle[Cc]op.*
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.[Pp]ublish.xml
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file to a newer
|
||||
# Visual Studio version. Backup files are not needed, because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
|
||||
# SQL Server files
|
||||
App_Data/*.mdf
|
||||
App_Data/*.ldf
|
||||
|
||||
#############
|
||||
## Windows detritus
|
||||
#############
|
||||
|
||||
# Windows image file caches
|
||||
Thumbs.db
|
||||
ehthumbs.db
|
||||
|
||||
# Folder config file
|
||||
Desktop.ini
|
||||
|
||||
# Recycle Bin used on file shares
|
||||
$RECYCLE.BIN/
|
||||
|
||||
# Mac crap
|
||||
.DS_Store
|
||||
|
||||
|
||||
#############
|
||||
## Python
|
||||
#############
|
||||
|
||||
*.py[co]
|
||||
|
||||
# Packages
|
||||
*.egg
|
||||
*.egg-info
|
||||
dist/
|
||||
build/
|
||||
eggs/
|
||||
parts/
|
||||
var/
|
||||
sdist/
|
||||
develop-eggs/
|
||||
.installed.cfg
|
||||
|
||||
# Installer logs
|
||||
pip-log.txt
|
||||
|
||||
# Unit test / coverage reports
|
||||
.coverage
|
||||
.tox
|
||||
|
||||
#Translations
|
||||
*.mo
|
||||
|
||||
#Mr Developer
|
||||
.mr.developer.cfg
|
20
BlupiEdit.sln
Normal file
20
BlupiEdit.sln
Normal file
@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 10.00
|
||||
# Visual C# Express 2008
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BlupiEdit", "BlupiEdit\BlupiEdit.csproj", "{78D7FDC5-4505-4552-928D-2C0A4BF601B0}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{78D7FDC5-4505-4552-928D-2C0A4BF601B0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{78D7FDC5-4505-4552-928D-2C0A4BF601B0}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{78D7FDC5-4505-4552-928D-2C0A4BF601B0}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{78D7FDC5-4505-4552-928D-2C0A4BF601B0}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
90
BlupiEdit/BlupiEdit.csproj
Normal file
90
BlupiEdit/BlupiEdit.csproj
Normal file
@ -0,0 +1,90 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>9.0.30729</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{78D7FDC5-4505-4552-928D-2C0A4BF601B0}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>BlupiEdit</RootNamespace>
|
||||
<AssemblyName>BlupiEdit</AssemblyName>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="LevelData.cs" />
|
||||
<Compile Include="LevelSelectForm.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LevelSelectForm.Designer.cs">
|
||||
<DependentUpon>LevelSelectForm.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="MainForm.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="MainForm.Designer.cs">
|
||||
<DependentUpon>MainForm.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="LevelSelectForm.resx">
|
||||
<DependentUpon>LevelSelectForm.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="MainForm.resx">
|
||||
<DependentUpon>MainForm.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
456
BlupiEdit/LevelData.cs
Normal file
456
BlupiEdit/LevelData.cs
Normal file
@ -0,0 +1,456 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
namespace BlupiEdit
|
||||
{
|
||||
public class LevelItem
|
||||
{
|
||||
public ItemTypes Type { get; set; }
|
||||
[DisplayName("A to B time")]
|
||||
public ushort ABTime { get; set; }
|
||||
[DisplayName("A to B speed")]
|
||||
public int ABSpeed
|
||||
{
|
||||
get
|
||||
{
|
||||
return (int)Math.Round(LevelData.Distance(PointA, PointB) / ABTime);
|
||||
}
|
||||
set
|
||||
{
|
||||
ABTime = (ushort)Math.Round(LevelData.Distance(PointA, PointB) / value);
|
||||
}
|
||||
}
|
||||
[DisplayName("B to A time")]
|
||||
public ushort BATime { get; set; }
|
||||
[DisplayName("B to A speed")]
|
||||
public int BASpeed
|
||||
{
|
||||
get
|
||||
{
|
||||
return (int)Math.Round(LevelData.Distance(PointB, PointA) / BATime);
|
||||
}
|
||||
set
|
||||
{
|
||||
BATime = (ushort)Math.Round(LevelData.Distance(PointB, PointA) / value);
|
||||
}
|
||||
}
|
||||
[DisplayName("A Wait")]
|
||||
public ushort AWait { get; set; }
|
||||
[DisplayName("B Wait")]
|
||||
public ushort BWait { get; set; }
|
||||
public ushort field_A { get; set; }
|
||||
[DisplayName("Point A")]
|
||||
public Point PointA { get; set; }
|
||||
[DisplayName("Point B")]
|
||||
public Point PointB { get; set; }
|
||||
[DisplayName("Point C?")]
|
||||
public Point PointC { get; set; }
|
||||
public ushort field_24 { get; set; }
|
||||
public ushort field_26 { get; set; }
|
||||
public ushort field_28 { get; set; }
|
||||
[DisplayName("Art File")]
|
||||
public TileTypes ArtFile { get; set; }
|
||||
public ushort Tile { get; set; }
|
||||
public ushort field_2E { get; set; }
|
||||
|
||||
public LevelItem(BinaryReader reader)
|
||||
{
|
||||
Type = (ItemTypes)reader.ReadUInt16();
|
||||
ABTime = reader.ReadUInt16();
|
||||
BATime = reader.ReadUInt16();
|
||||
AWait = reader.ReadUInt16();
|
||||
BWait = reader.ReadUInt16();
|
||||
field_A = reader.ReadUInt16();
|
||||
PointA = new Point(reader.ReadInt32(), reader.ReadInt32());
|
||||
PointB = new Point(reader.ReadInt32(), reader.ReadInt32());
|
||||
PointC = new Point(reader.ReadInt32(), reader.ReadInt32());
|
||||
field_24 = reader.ReadUInt16();
|
||||
field_26 = reader.ReadUInt16();
|
||||
field_28 = reader.ReadUInt16();
|
||||
ArtFile = (TileTypes)reader.ReadUInt16();
|
||||
Tile = reader.ReadUInt16();
|
||||
field_2E = reader.ReadUInt16();
|
||||
}
|
||||
|
||||
public void Write(BinaryWriter writer)
|
||||
{
|
||||
writer.Write((ushort)Type);
|
||||
writer.Write(ABTime);
|
||||
writer.Write(BATime);
|
||||
writer.Write(AWait);
|
||||
writer.Write(BWait);
|
||||
writer.Write(field_A);
|
||||
writer.Write(PointA.X); writer.Write(PointA.Y);
|
||||
writer.Write(PointB.X); writer.Write(PointB.Y);
|
||||
writer.Write(PointC.X); writer.Write(PointC.Y);
|
||||
writer.Write(field_24);
|
||||
writer.Write(field_26);
|
||||
writer.Write(field_28);
|
||||
writer.Write((ushort)ArtFile);
|
||||
writer.Write(Tile);
|
||||
writer.Write(field_2E);
|
||||
}
|
||||
}
|
||||
|
||||
public class TileInfo
|
||||
{
|
||||
public Rectangle Location { get; set; }
|
||||
public Point Offset { get; set; }
|
||||
|
||||
public TileInfo(BinaryReader reader)
|
||||
{
|
||||
Point loc = new Point(reader.ReadInt16(), reader.ReadInt16());
|
||||
Offset = new Point(reader.ReadInt16(), reader.ReadInt16());
|
||||
Location = new Rectangle(loc, new Size(reader.ReadInt16(), reader.ReadInt16()));
|
||||
}
|
||||
|
||||
public static TileInfo[] Read(Stream stream)
|
||||
{
|
||||
BinaryReader reader = new BinaryReader(stream);
|
||||
TileInfo[] result = new TileInfo[reader.ReadInt16()];
|
||||
for (int i = 0; i < result.Length; i++)
|
||||
result[i] = new TileInfo(reader);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
public class LevelData
|
||||
{
|
||||
#region Instance Members
|
||||
public byte MajorVersion { get; set; }
|
||||
public byte MinorVersion { get; set; }
|
||||
public bool HorizontalScroll { get; set; }
|
||||
public bool VerticalScroll { get; set; }
|
||||
public short Music { get; set; }
|
||||
public short Background { get; set; }
|
||||
public Point[] StartPositions { get; private set; }
|
||||
public bool[] StartDirections { get; private set; }
|
||||
public string LevelName { get; set; }
|
||||
public short[,] Tiles { get; private set; }
|
||||
public short[,] Tiles2 { get; private set; }
|
||||
public List<LevelItem> Items { get; private set; }
|
||||
|
||||
public LevelData(string filename)
|
||||
{
|
||||
using (FileStream fs = File.OpenRead(filename))
|
||||
using (BinaryReader reader = new BinaryReader(fs, Encoding.ASCII))
|
||||
{
|
||||
MajorVersion = reader.ReadByte();
|
||||
MinorVersion = reader.ReadByte();
|
||||
fs.Seek(0xD4, SeekOrigin.Begin);
|
||||
HorizontalScroll = reader.ReadInt32() == 100;
|
||||
VerticalScroll = reader.ReadInt32() == 100;
|
||||
fs.Seek(2, SeekOrigin.Current);
|
||||
Music = reader.ReadInt16();
|
||||
Background = reader.ReadInt16();
|
||||
fs.Seek(0x148, SeekOrigin.Begin);
|
||||
StartPositions = new Point[4];
|
||||
for (int i = 0; i < 4; i++)
|
||||
StartPositions[i] = new Point(reader.ReadInt32(), reader.ReadInt32());
|
||||
StartDirections = new bool[4];
|
||||
for (int i = 0; i < 4; i++)
|
||||
StartDirections[i] = reader.ReadInt32() != 0;
|
||||
LevelName = reader.ReadString(40);
|
||||
fs.Seek(0x364, SeekOrigin.Begin);
|
||||
Tiles = new short[100, 100];
|
||||
for (int x = 0; x < 100; x++)
|
||||
for (int y = 0; y < 100; y++)
|
||||
Tiles[x, y] = reader.ReadInt16();
|
||||
Tiles2 = new short[100, 100];
|
||||
for (int x = 0; x < 100; x++)
|
||||
for (int y = 0; y < 100; y++)
|
||||
Tiles2[x, y] = reader.ReadInt16();
|
||||
Items = new List<LevelItem>();
|
||||
for (int i = 0; i < 200; i++)
|
||||
{
|
||||
LevelItem item = new LevelItem(reader);
|
||||
if (item.Type != ItemTypes.None)
|
||||
Items.Add(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Save(string filename)
|
||||
{
|
||||
using (FileStream fs = File.Create(filename))
|
||||
using (BinaryWriter writer = new BinaryWriter(fs))
|
||||
{
|
||||
writer.Write(MajorVersion);
|
||||
writer.Write(MinorVersion);
|
||||
writer.Seek(0xD4, SeekOrigin.Begin);
|
||||
writer.Write(HorizontalScroll ? 100 : 0);
|
||||
writer.Write(VerticalScroll ? 100 : 0);
|
||||
writer.Seek(2, SeekOrigin.Current);
|
||||
writer.Write(Music);
|
||||
writer.Write(Background);
|
||||
fs.Seek(0x148, SeekOrigin.Begin);
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
writer.Write(StartPositions[i].X);
|
||||
writer.Write(StartPositions[i].Y);
|
||||
}
|
||||
for (int i = 0; i < 4; i++)
|
||||
writer.Write(StartDirections[i] ? 1 : 0);
|
||||
writer.WriteString(LevelName, 40);
|
||||
fs.Seek(0x364, SeekOrigin.Begin);
|
||||
for (int x = 0; x < 100; x++)
|
||||
for (int y = 0; y < 100; y++)
|
||||
writer.Write(Tiles[x, y]);
|
||||
for (int x = 0; x < 100; x++)
|
||||
for (int y = 0; y < 100; y++)
|
||||
writer.Write(Tiles2[x, y]);
|
||||
for (int i = 0; i < Items.Count; i++)
|
||||
Items[i].Write(writer);
|
||||
if (Items.Count < 200)
|
||||
writer.Write(new byte[0x30 * (200 - Items.Count)]);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
#region Static Members
|
||||
public const int LevelSize = 100;
|
||||
public const int GridSize = 64;
|
||||
public const int PixelSize = LevelSize * GridSize;
|
||||
public static bool IsBlupi2 { get; private set; }
|
||||
public static string CurrentLevelPath { get; private set; }
|
||||
public static LevelData CurrentLevel { get; private set; }
|
||||
public static TileInfo[] BlupiTiles { get; private set; }
|
||||
public static TileInfo[] ObjectTiles { get; private set; }
|
||||
public static TileInfo[] ElementTiles { get; private set; }
|
||||
public static TileInfo[] ExploTiles { get; private set; }
|
||||
public static Dictionary<TileTypes, Sprite[]> TileImages { get; private set; }
|
||||
|
||||
public static void LoadGame(string filename)
|
||||
{
|
||||
IsBlupi2 = true;
|
||||
Environment.CurrentDirectory = Path.GetDirectoryName(Path.GetFullPath(filename));
|
||||
using (FileStream fs = File.OpenRead(filename))
|
||||
{
|
||||
if (IsBlupi2)
|
||||
{
|
||||
fs.Seek(0x862F0, SeekOrigin.Begin);
|
||||
BlupiTiles = TileInfo.Read(fs);
|
||||
fs.Seek(0x872B8, SeekOrigin.Begin);
|
||||
ObjectTiles = TileInfo.Read(fs);
|
||||
fs.Seek(0x88768, SeekOrigin.Begin);
|
||||
ElementTiles = TileInfo.Read(fs);
|
||||
fs.Seek(0x894F8, SeekOrigin.Begin);
|
||||
ExploTiles = TileInfo.Read(fs);
|
||||
}
|
||||
TileImages = new Dictionary<TileTypes, Sprite[]>();
|
||||
List<Sprite> tmp = new List<Sprite>(BlupiTiles.Length);
|
||||
using (Bitmap bmp = new Bitmap(@"IMAGE08\blupi000.blp"))
|
||||
{
|
||||
bmp.MakeTransparent(Color.Blue);
|
||||
foreach (TileInfo item in BlupiTiles)
|
||||
tmp.Add(new Sprite(bmp.Clone(item.Location, bmp.PixelFormat), item.Offset));
|
||||
}
|
||||
TileImages.Add(TileTypes.Blupi000, tmp.ToArray());
|
||||
tmp = new List<Sprite>(BlupiTiles.Length);
|
||||
using (Bitmap bmp = new Bitmap(@"IMAGE08\blupi001.blp"))
|
||||
{
|
||||
bmp.MakeTransparent(Color.Blue);
|
||||
foreach (TileInfo item in BlupiTiles)
|
||||
tmp.Add(new Sprite(bmp.Clone(item.Location, bmp.PixelFormat), item.Offset));
|
||||
}
|
||||
TileImages.Add(TileTypes.Blupi001, tmp.ToArray());
|
||||
tmp = new List<Sprite>(BlupiTiles.Length);
|
||||
using (Bitmap bmp = new Bitmap(@"IMAGE08\blupi002.blp"))
|
||||
{
|
||||
bmp.MakeTransparent(Color.Blue);
|
||||
foreach (TileInfo item in BlupiTiles)
|
||||
tmp.Add(new Sprite(bmp.Clone(item.Location, bmp.PixelFormat), item.Offset));
|
||||
}
|
||||
TileImages.Add(TileTypes.Blupi002, tmp.ToArray());
|
||||
tmp = new List<Sprite>(BlupiTiles.Length);
|
||||
using (Bitmap bmp = new Bitmap(@"IMAGE08\blupi003.blp"))
|
||||
{
|
||||
bmp.MakeTransparent(Color.Blue);
|
||||
foreach (TileInfo item in BlupiTiles)
|
||||
tmp.Add(new Sprite(bmp.Clone(item.Location, bmp.PixelFormat), item.Offset));
|
||||
}
|
||||
TileImages.Add(TileTypes.Blupi003, tmp.ToArray());
|
||||
tmp = new List<Sprite>(ObjectTiles.Length);
|
||||
using (Bitmap bmp = new Bitmap(@"IMAGE16\object.blp"))
|
||||
{
|
||||
bmp.MakeTransparent(Color.Blue);
|
||||
foreach (TileInfo item in ObjectTiles)
|
||||
tmp.Add(new Sprite(bmp.Clone(item.Location, bmp.PixelFormat), item.Offset));
|
||||
}
|
||||
TileImages.Add(TileTypes.Object, tmp.ToArray());
|
||||
tmp = new List<Sprite>(ElementTiles.Length);
|
||||
using (Bitmap bmp = new Bitmap(@"IMAGE16\element.blp"))
|
||||
{
|
||||
bmp.MakeTransparent(Color.Blue);
|
||||
foreach (TileInfo item in ElementTiles)
|
||||
tmp.Add(new Sprite(bmp.Clone(item.Location, bmp.PixelFormat), item.Offset));
|
||||
}
|
||||
TileImages.Add(TileTypes.Element, tmp.ToArray());
|
||||
tmp = new List<Sprite>(ExploTiles.Length);
|
||||
using (Bitmap bmp = new Bitmap(@"IMAGE16\explo.blp"))
|
||||
{
|
||||
bmp.MakeTransparent(Color.Blue);
|
||||
foreach (TileInfo item in ExploTiles)
|
||||
tmp.Add(new Sprite(bmp.Clone(item.Location, bmp.PixelFormat), item.Offset));
|
||||
}
|
||||
TileImages.Add(TileTypes.Explo, tmp.ToArray());
|
||||
}
|
||||
}
|
||||
|
||||
public static void LoadLevel(int userid, int levelnum, bool userlevel)
|
||||
{
|
||||
CurrentLevelPath = GetLevelName(userid, levelnum, userlevel);
|
||||
CurrentLevel = new LevelData(CurrentLevelPath);
|
||||
}
|
||||
|
||||
public static string GetLevelName(int userid, int levelnum, bool userlevel)
|
||||
{
|
||||
if (userlevel)
|
||||
return string.Format("data\\u{0:000}-{1:000}.blp", userid, levelnum);
|
||||
else
|
||||
return string.Format("data\\world{0:000}.blp", levelnum);
|
||||
}
|
||||
|
||||
public static void SaveLevel()
|
||||
{
|
||||
CurrentLevel.Save(CurrentLevelPath);
|
||||
}
|
||||
|
||||
public static double Distance(Point p1, Point p2)
|
||||
{
|
||||
return Math.Sqrt(Math.Pow(p2.X - p1.X, 2) + Math.Pow(p2.Y - p1.Y, 2));
|
||||
}
|
||||
|
||||
public static Bitmap LoadImage(string filename)
|
||||
{
|
||||
if (File.Exists(string.Format(@"IMAGE16\{0}.blp", filename)))
|
||||
return new Bitmap(string.Format(@"IMAGE16\{0}.blp", filename));
|
||||
else
|
||||
return new Bitmap(string.Format(@"IMAGE08\{0}.blp", filename));
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
public enum ItemTypes : ushort
|
||||
{
|
||||
None = 0,
|
||||
Lift = 1,
|
||||
Bomb = 2,
|
||||
HangingBomb = 3,
|
||||
Bulldozer = 4,
|
||||
TreasureChest = 5,
|
||||
Egg = 6,
|
||||
Goal = 7,
|
||||
Explosion1 = 8,
|
||||
Explosion2 = 9,
|
||||
Explosion3 = 10,
|
||||
Explosion4 = 11,
|
||||
WoodenCase = 12,
|
||||
Helicopter = 13,
|
||||
Splash = 14,
|
||||
Bubbles = 15,
|
||||
MovingBomb = 16,
|
||||
Fish = 17,
|
||||
Jeep = 19,
|
||||
Bird = 20,
|
||||
Key = 21,
|
||||
Skateboard = 24,
|
||||
Shield = 25,
|
||||
Lollypop = 26,
|
||||
Sparkles = 27,
|
||||
GlueTank = 28,
|
||||
GlueSupply = 29,
|
||||
InvisibilityPotion = 30,
|
||||
RechargingDevice = 31,
|
||||
HeliportedEnemy = 32,
|
||||
MotorizedEnemy = 33,
|
||||
StuckEnemy = 34,
|
||||
Inverter = 40,
|
||||
Wasp = 44,
|
||||
Hovercraft = 46,
|
||||
LiftWithConveyerBelt = 47,
|
||||
RedKey = 49,
|
||||
GreenKey = 50,
|
||||
BlueKey = 51,
|
||||
SlimeCreature = 54,
|
||||
Dynamite = 55,
|
||||
HomingBomb = 96,
|
||||
YellowBomb = 200,
|
||||
OrangeBomb = 201,
|
||||
BlueBomb = 202,
|
||||
GreenBomb = 203,
|
||||
}
|
||||
|
||||
public enum TileTypes : ushort
|
||||
{
|
||||
None = 0,
|
||||
Object = 1,
|
||||
Blupi000 = 2,
|
||||
Explo = 9,
|
||||
Element = 10,
|
||||
Blupi001 = 11,
|
||||
Blupi002 = 12,
|
||||
Blupi003 = 13,
|
||||
}
|
||||
|
||||
public struct Sprite
|
||||
{
|
||||
public Point Offset;
|
||||
public Bitmap Image;
|
||||
public int X { get { return Offset.X; } set { Offset.X = value; } }
|
||||
public int Y { get { return Offset.Y; } set { Offset.Y = value; } }
|
||||
public int Width { get { return Image.Width; } }
|
||||
public int Height { get { return Image.Height; } }
|
||||
public Size Size { get { return Image.Size; } }
|
||||
public int Left { get { return X; } }
|
||||
public int Top { get { return Y; } }
|
||||
public int Right { get { return X + Width; } }
|
||||
public int Bottom { get { return Y + Height; } }
|
||||
public Rectangle Bounds { get { return new Rectangle(Offset, Size); } }
|
||||
|
||||
public Sprite(Bitmap spr, Point off)
|
||||
{
|
||||
Image = spr;
|
||||
Offset = off;
|
||||
}
|
||||
|
||||
public Sprite(Sprite sprite)
|
||||
{
|
||||
Image = (Bitmap)sprite.Image.Clone();
|
||||
Offset = sprite.Offset;
|
||||
}
|
||||
}
|
||||
|
||||
public static class Extensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Reads a null-terminated ASCII string from the current stream and advances the position by <paramref name="length"/> bytes.
|
||||
/// </summary>
|
||||
/// <param name="length">The maximum length of the string, in bytes.</param>
|
||||
public static string ReadString(this BinaryReader br, int length)
|
||||
{
|
||||
byte[] buffer = br.ReadBytes(length);
|
||||
for (int i = 0; i < length; i++)
|
||||
if (buffer[i] == 0)
|
||||
return Encoding.ASCII.GetString(buffer, 0, i);
|
||||
return Encoding.ASCII.GetString(buffer);
|
||||
}
|
||||
|
||||
public static void WriteString(this BinaryWriter bw, string value, int length)
|
||||
{
|
||||
if (value.Length > length)
|
||||
value = value.Substring(0, length);
|
||||
bw.Write(Encoding.ASCII.GetBytes(value));
|
||||
if (length > value.Length)
|
||||
bw.Write(new byte[length - value.Length]);
|
||||
}
|
||||
|
||||
public static void DrawSprite(this Graphics gfx, Sprite spr, Point point)
|
||||
{
|
||||
gfx.DrawImage(spr.Image, point.X + spr.Offset.X, point.Y + spr.Offset.Y, spr.Width, spr.Height);
|
||||
}
|
||||
}
|
||||
}
|
49
BlupiEdit/LevelSelectForm.Designer.cs
generated
Normal file
49
BlupiEdit/LevelSelectForm.Designer.cs
generated
Normal file
@ -0,0 +1,49 @@
|
||||
namespace BlupiEdit
|
||||
{
|
||||
partial class LevelSelectForm
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// LevelSelectForm
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(284, 262);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
|
||||
this.MaximizeBox = false;
|
||||
this.MinimizeBox = false;
|
||||
this.Name = "LevelSelectForm";
|
||||
this.Text = "LevelSelectForm";
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
18
BlupiEdit/LevelSelectForm.cs
Normal file
18
BlupiEdit/LevelSelectForm.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace BlupiEdit
|
||||
{
|
||||
public partial class LevelSelectForm : Form
|
||||
{
|
||||
public LevelSelectForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
120
BlupiEdit/LevelSelectForm.resx
Normal file
120
BlupiEdit/LevelSelectForm.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
135
BlupiEdit/MainForm.Designer.cs
generated
Normal file
135
BlupiEdit/MainForm.Designer.cs
generated
Normal file
@ -0,0 +1,135 @@
|
||||
namespace BlupiEdit
|
||||
{
|
||||
partial class MainForm
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.menuStrip1 = new System.Windows.Forms.MenuStrip();
|
||||
this.fileToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.openToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.changeLevelToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.saveToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.saveAsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.exitToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.toolStripSeparator1 = new System.Windows.Forms.ToolStripSeparator();
|
||||
this.menuStrip1.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// menuStrip1
|
||||
//
|
||||
this.menuStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.fileToolStripMenuItem});
|
||||
this.menuStrip1.Location = new System.Drawing.Point(0, 0);
|
||||
this.menuStrip1.Name = "menuStrip1";
|
||||
this.menuStrip1.Size = new System.Drawing.Size(584, 24);
|
||||
this.menuStrip1.TabIndex = 0;
|
||||
this.menuStrip1.Text = "menuStrip1";
|
||||
//
|
||||
// fileToolStripMenuItem
|
||||
//
|
||||
this.fileToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.openToolStripMenuItem,
|
||||
this.changeLevelToolStripMenuItem,
|
||||
this.saveToolStripMenuItem,
|
||||
this.saveAsToolStripMenuItem,
|
||||
this.toolStripSeparator1,
|
||||
this.exitToolStripMenuItem});
|
||||
this.fileToolStripMenuItem.Name = "fileToolStripMenuItem";
|
||||
this.fileToolStripMenuItem.Size = new System.Drawing.Size(37, 20);
|
||||
this.fileToolStripMenuItem.Text = "&File";
|
||||
//
|
||||
// openToolStripMenuItem
|
||||
//
|
||||
this.openToolStripMenuItem.Name = "openToolStripMenuItem";
|
||||
this.openToolStripMenuItem.Size = new System.Drawing.Size(154, 22);
|
||||
this.openToolStripMenuItem.Text = "&Open...";
|
||||
this.openToolStripMenuItem.Click += new System.EventHandler(this.openToolStripMenuItem_Click);
|
||||
//
|
||||
// changeLevelToolStripMenuItem
|
||||
//
|
||||
this.changeLevelToolStripMenuItem.Enabled = false;
|
||||
this.changeLevelToolStripMenuItem.Name = "changeLevelToolStripMenuItem";
|
||||
this.changeLevelToolStripMenuItem.Size = new System.Drawing.Size(154, 22);
|
||||
this.changeLevelToolStripMenuItem.Text = "&Change Level...";
|
||||
this.changeLevelToolStripMenuItem.Click += new System.EventHandler(this.changeLevelToolStripMenuItem_Click);
|
||||
//
|
||||
// saveToolStripMenuItem
|
||||
//
|
||||
this.saveToolStripMenuItem.Enabled = false;
|
||||
this.saveToolStripMenuItem.Name = "saveToolStripMenuItem";
|
||||
this.saveToolStripMenuItem.Size = new System.Drawing.Size(154, 22);
|
||||
this.saveToolStripMenuItem.Text = "&Save";
|
||||
//
|
||||
// saveAsToolStripMenuItem
|
||||
//
|
||||
this.saveAsToolStripMenuItem.Enabled = false;
|
||||
this.saveAsToolStripMenuItem.Name = "saveAsToolStripMenuItem";
|
||||
this.saveAsToolStripMenuItem.Size = new System.Drawing.Size(154, 22);
|
||||
this.saveAsToolStripMenuItem.Text = "Save &As...";
|
||||
//
|
||||
// exitToolStripMenuItem
|
||||
//
|
||||
this.exitToolStripMenuItem.Name = "exitToolStripMenuItem";
|
||||
this.exitToolStripMenuItem.Size = new System.Drawing.Size(154, 22);
|
||||
this.exitToolStripMenuItem.Text = "E&xit";
|
||||
//
|
||||
// toolStripSeparator1
|
||||
//
|
||||
this.toolStripSeparator1.Name = "toolStripSeparator1";
|
||||
this.toolStripSeparator1.Size = new System.Drawing.Size(151, 6);
|
||||
//
|
||||
// MainForm
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(584, 562);
|
||||
this.Controls.Add(this.menuStrip1);
|
||||
this.MainMenuStrip = this.menuStrip1;
|
||||
this.Name = "MainForm";
|
||||
this.Text = "BlupiEdit";
|
||||
this.Load += new System.EventHandler(this.MainForm_Load);
|
||||
this.FormClosed += new System.Windows.Forms.FormClosedEventHandler(this.MainForm_FormClosed);
|
||||
this.menuStrip1.ResumeLayout(false);
|
||||
this.menuStrip1.PerformLayout();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.MenuStrip menuStrip1;
|
||||
private System.Windows.Forms.ToolStripMenuItem fileToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripMenuItem openToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripMenuItem changeLevelToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripMenuItem saveToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripMenuItem saveAsToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripSeparator toolStripSeparator1;
|
||||
private System.Windows.Forms.ToolStripMenuItem exitToolStripMenuItem;
|
||||
}
|
||||
}
|
||||
|
51
BlupiEdit/MainForm.cs
Normal file
51
BlupiEdit/MainForm.cs
Normal file
@ -0,0 +1,51 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
using System.IO;
|
||||
|
||||
namespace BlupiEdit
|
||||
{
|
||||
public partial class MainForm : Form
|
||||
{
|
||||
|
||||
|
||||
public MainForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void MainForm_Load(object sender, EventArgs e)
|
||||
{
|
||||
if (Program.Arguments.Length > 0)
|
||||
LoadGame(Program.Arguments[0]);
|
||||
}
|
||||
|
||||
private void MainForm_FormClosed(object sender, FormClosedEventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void openToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
using (OpenFileDialog fd = new OpenFileDialog() { DefaultExt = "exe", Filter = "EXE Files|*.exe", RestoreDirectory = true })
|
||||
if (fd.ShowDialog(this) == DialogResult.OK)
|
||||
LoadGame(fd.FileName);
|
||||
}
|
||||
|
||||
private void LoadGame(string filename)
|
||||
{
|
||||
LevelData.LoadGame(filename);
|
||||
changeLevelToolStripMenuItem.Enabled = true;
|
||||
}
|
||||
|
||||
private void changeLevelToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
using (LevelSelectForm ls = new LevelSelectForm())
|
||||
ls.ShowDialog(this);
|
||||
}
|
||||
}
|
||||
}
|
123
BlupiEdit/MainForm.resx
Normal file
123
BlupiEdit/MainForm.resx
Normal file
@ -0,0 +1,123 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="menuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
24
BlupiEdit/Program.cs
Normal file
24
BlupiEdit/Program.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace BlupiEdit
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
public static string[] Arguments { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main(string[] args)
|
||||
{
|
||||
Arguments = args;
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new MainForm());
|
||||
}
|
||||
}
|
||||
}
|
36
BlupiEdit/Properties/AssemblyInfo.cs
Normal file
36
BlupiEdit/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("BlupiEdit")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("BlupiEdit")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2013")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("24fcab83-934f-469c-8551-8372d4bf80d8")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
71
BlupiEdit/Properties/Resources.Designer.cs
generated
Normal file
71
BlupiEdit/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,71 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:2.0.50727.5466
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace BlupiEdit.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("BlupiEdit.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
117
BlupiEdit/Properties/Resources.resx
Normal file
117
BlupiEdit/Properties/Resources.resx
Normal file
@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
30
BlupiEdit/Properties/Settings.Designer.cs
generated
Normal file
30
BlupiEdit/Properties/Settings.Designer.cs
generated
Normal file
@ -0,0 +1,30 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:2.0.50727.5466
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace BlupiEdit.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
7
BlupiEdit/Properties/Settings.settings
Normal file
7
BlupiEdit/Properties/Settings.settings
Normal file
@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
Loading…
x
Reference in New Issue
Block a user