BicaVM/cpu.js
2011-07-17 18:42:58 +01:00

110 lines
2.9 KiB
JavaScript

/* -*- Mode: Javascript -*-
* -*- coding: UTF-8 -*-
* Copyright (C) 2011 by Artur Ventura
*
* File: cpu.js
* Time-stamp: Fri Jul 15 02:46:27 2011
*
* Author: Artur Ventura
*
*/
#import "opcodes.js"
#define JVM_THROWS_NEW(exception) throw "VER: throws new exception"
#ifdef DEBUG_INTRP
#define LOG_INTRP(x) LOG(x)
#else
#define LOG_INTRP(x)
#endif
#define DEFOP(opcode) case opcode: LOG_INTRP("opcode pc: " + pc);
#define ENDDEF break;
function canonicalName(ref){
return ref.str.replace(/\//g,".")
}
var JVM = function(params,args){
this.nativeMappingTable = {}
this.params = params;
this.args = args;
this.method_area = {};
this.level = 0;
this.classpath = params.classes_to_load;
this.classForName = function (name){
if (!name) { PANIC("undefined className")}
var superClass, loaded_class = this.method_area[name];
if (!loaded_class){
loaded_class = LoadClassFile(name, this);
this.method_area[name] = loaded_class;
this.verifyAndLoadClass(loaded_class);
LOG("[Loaded " + name + "]");
}
return loaded_class;
}
this.verifyAndLoadClass = function(loaded_class){
var superClass;
if(loaded_class.super_class){
// if super_class not java.lang.Object
superClass = canonicalName(loaded_class.super_class.name_ref);
loaded_class.super_class_ref = this.classForName(superClass);
}
// this doesn't seem right. doing this will cause the entire JRE to be loaded
// as soon as you start JVM.
/*
var that = this;
loaded_class.constantPool.each(function(constant){
if (constant.name_ref.str.charAt(0) == "[") {
return;
}
that.verifyAndLoadClass(canonicalName(constant.name_ref));
}, CONSTANT_Class);*/
};
this.run = function (){
this.java_lang_object = this.classForName("java.lang.Object");
this.java_lang_cloneable = this.classForName("java.lang.Cloneable");
this.java_io_serializable = this.classForName("java.io.Serializable");
this.mainClass = this.args[0];
this.classForName(this.mainClass).makeInstance();
};
};
var JVMThread = function(){
this.pc = null;
this.stack = [];
}
var JVMFrame = function(){
this.local_variables = [];
this.operand_stack = [];
}
function JVMPanic(message){
this.toString = function(){
return "JVMPanic: " + message
}
};
#define PANIC(msg) throw new JVMPanic(msg)
function interpret(frame){
var operand_stack = frame.operand_stack;
var local_variables = frame.local_variables;
var code = 0; //resolve code from method;
switch(opcode){
#include "intrp.js"
}
}